On the surface, gameplay seems simple enough. And some of the most unique are unforgettable, like the Lavaback-a giant molten-rock-slinging gorilla. But again, a catch-players encounter so many different monsters so quickly that it's a wonder they're all unique. Some are awesome folklore beings pulled from Japanese mythos. Monster design leaves a little something to be desired, though. But it helps that sound design is so good, with weapon attacks carrying good sound feedback, as do the monsters themselves. Graphical downturns won't majorly harm a player's enjoyment regardless given the scope of things. The game engine and hardware resources of various game systems allocated its energy toward scale of levels players can modify, never mind places big enough to house these towering, five-story-tall monstrosities. Muddy textures don't help, instead making things feel rather bland at times, though it's one of those games where it's clear that is just a tradeoff. The world towers around the player, be it in verticality or draw distance that players can eventually reach.Īnd while some areas seem to offer high-fidelity graphics with immense detail, others-especially when weather effects like snow come into play-lack all of that fidelity, to the point of looking like a last-generation game. The colorful, varied world features biomes of absolutely shocking scale. Seeing a trio fly into a fight to construct walls and massive hammers to bonk the kemono looks like a bunch of vindictive Jerrys exacting their revenge on Tom.Visually, Wild Hearts has the ability to stun and disgust in a manner of minutes. With the maximum three hunters, the kemono have to split their attention and teammates can revive each other when they go down. While you can play the game solo with a robot "tsukumo" companion, the game shines in online play. But fear not rookie hunters: Wild Hearts has a linear difficulty ramp that eases you into the mechanics. You'll quickly switch between oversized weapons and karakuri to slice, parry, and outmaneuver the kemono. The monsters of Wild Hearts ("kemono") are stunning and enormous animals superpowered by primal nature. Over time, you'll add more and more infrastructure to make traversing the giant maps a breeze. In one area, I encamped by a river with a fishing karakuri to gather fish, a tower to search for nearby monsters, and a zipline to quickly get over the water. Outside of combat, you can build special "Dragon Karakuri" to tame the wilderness. At times, I felt like I was playing Killer Instinct as a I desperately rushed a karakuri combo to throw a barricade up between me and a charging monstrosity. You'll learn these recipes spontaneously in battle when the game decides the situation calls for them, demonstrating the power of a well-timed build. You can also combine basic karakuri to make larger structures like bulwarks and traps. Like in Fortnite, crafting them is nearly instantaneous and soon becomes second-nature. Wild Hearts distinguishes itself with magical karakuri, six simple wooden contraptions that range from crates to torches to springs. Their new game, Wild Hearts, succeeds with a leaner formula ripe for newcomers that's almost - but not quite - as satisfying for veteran hunters. This year, Koei Tecmo and Electronic Arts teamed up to try to take down Capcom's juggernaut franchise. Rivals have struggled to put their own spin on the genre's bombastic combat and obsessively-customizable gear. If you've yearned to explore a rugged wilderness and battle beasts many times your size with a ridiculously big sword, the Monster Hunter series was pretty much the only game in town. Use ridiculously huge weapons to hunt even more fantastically scaled monsters in Wild Hearts.
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