![]() ![]() Power of Alchemy means you can bring Muk in next to Mega Gengar when it's not safe to switch out Gengar, taking a KO but maintaining the trap with Muk and getting a free switch into another support Pokemon, whether it's a secondary Perish Song or something else. Alolan Muk: this is new to Perish Trap, but it's actually a surprisingly good pick.I think it's very much worth considering. Dewgong: another classic Perish Trap support, Dewgong has access to the full suite of support: Fake Out, Perish Song, Encore, Disable, combined with a decently low Speed stat make Dewgong a threat to faster, more offensive teams (think Koko/Metagross kinda stuff).Finally, Helping Hand in combination with Mega Gengar's Shadow Ball could pick up some surprise KOs, as I'll discuss below. You could also use it for the Icy Wind support I mentioned above, while Heal Pulse could be a good substitute to Z-Parting Shot, or Encore could help to deal with common setup Pokemon like Azumarill or Salamence. It also gets Follow Me, so it could be a good replacement for Amoonguss (though it won't have an Eject Button to use). One weakness of Perish Trap teams is that it's not super difficult to manipulate your opponent's Clefairy's main boon is being able to switch in and offer support on the same turn, thanks to Friend Guard, so you can keep Gengar alive even if you already expended your valuable Protect the previous turn. However, if you down one of these paths it may be advisable to use a bulkier support Pokemon in this slot, since Persian isn't really built for this kind of support. Roar may seem a little counterintuitive, but keep in mind that you only need to set the full Perish Song + Shadow Tag combination once: if you can Roar out a problematic opponent early in the game so you have an easier time making Shadow Tag last through that first trap. Icy Wind could slow down opposing Scarfers to be slower than Gengar, such as Landorus-T or Tapu Lele, so that you can hit them with a Disable on the following turn. Some move options on Persian: as you mentioned, Snarl isn't really helpful for patching bad matchups, and while it can be neat sometimes, I think there's some potentially better options in this slot.Here's some suggestions you may want to consider which could make your life easier: However, since changing the nature of the team by including more offensive Pokemon isn't really a great way to rate a team, I'll work on improving the team's consistency instead. Z-moves also make Protect a lot less safe this generation, and can break a defensive core much more easily (as you mentioned above with Ghostium Z Mimikyu). Hey there, lucariomaster2! Normally I'd say that Perish Trap isn't a good archetype-it's incredibly inconsistent and it's pretty easy to work around, for example with commonly-run moves like U-turn or Volt Switch (which, for reference, are optimally used to hit the user's partner and guarantee a switch) or even Roar or Taunt. Clear Smog is the attacking move I chose since boosting opponents can be very dangerous however, Sludge Bomb is definitely another option to hit the Tapus harder. However, this is a risky play that relies on a prediction since higher-ladder opponents are likely to be wise to it, I don't often do it. Alternatively, it's cool for switching out a trapper, taking the predicted hit, and then switching the original Pokemon back in. The Eject Button, originally popularized by Wolfe Glick, enables me to Rage Powder, tank a hit, and then switch out to a partner such as Persian, while simultaneously healing with Regenerator and starting Perish Song. As referenced by its nickname, it's ridiculously difficult to take down, and it's great for buying time using Rage Powder and Spore while Perish Song turns tick down. I love Amoonguss so much (I still love Breloom more, but it's not that VGC viable anymore so whatever). With 170 base Special Attack, Mega Gengar really doesn't need any investment to do damage. The EV spread is just filler max Speed to be able to Perish Song and Disable as fast as possible, and max HP for survivability. Shadow Ball smacks Ghosts for obvious reasons, though it misses the OHKO onto Tapu Lele which is pretty bad. ![]() Disable is awesome for locking the opponent out of moves that threaten Gengar beyond that if I'm against a Landorus-T or other Pokemon that commonly has U-turn or Volt Switch, I can try to set it up so that they use it into a Protect so that next turn I can Disable it. From there, I usually Protect -> Disable or Switch -> Protect again in order to survive the 3 necessary turns. I bring it to every single battle, leading with it probably 90% of the time so I can get the first-turn Perish Song. It goes without saying that you can't have Perish Trap without Mega Gengar. ![]()
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